logo logo-text
menu_button
menu_button
close_button
class User: def __init__(self, name, email, password): self.name = name self.email = email self.password = password @classmethod def from_string(cls, string_params): # ¿©±â¿¡ Äڵ带 ÀÛ¼ºÇϼ¼¿ä @classmethod def fr
ÀÌ¿µÁ¦ 2024-05-01 21:59 Á¶È¸ 179 Ãßõ 8 ´ñ±Û 18
rank ÀÌ¿µÁ¦
class User: def __init__(self, name, email, password): self.name = name self.email = email self.password = password @classmethod def from_string(cls, string_params): # ¿©±â¿¡ Äڵ带 ÀÛ¼ºÇϼ¼¿ä @classmethod def fr
rank AIê
class User:
    def __init__(self, name, email, password):
        self.name = name
        self.email = email
        self.password = password

    @classmethod
    def from_string(cls, string_params):
        # ¹®ÀÚ¿­¿¡¼­ Á¤º¸¸¦ ÃßÃâÇؼ­ User ÀνºÅϽº »ý¼º
        name, email, password = string_params.split(',')
        return cls(name, email, password)

    @classmethod
    def from_list(cls, list_params):
        # ¸®½ºÆ®¿¡¼­ Á¤º¸¸¦ ÃßÃâÇؼ­ User ÀνºÅϽº »ý¼º
        name, email, password = list_params
        return cls(name, email, password)

# À¯Àú »ý¼º ¹× ÃʱⰪ ¼³Á¤
younghoon = User.from_string("°­¿µÈÆ,[email protected],123456")
yoonsoo = User.from_list(["ÀÌÀ±¼ö", "[email protected]", "abcdef"])

print(younghoon.name, younghoon.email, younghoon.password)
print(yoonsoo.name, yoonsoo.email, yoonsoo.password)

ÀÚ±â¼Ò°³°¡ ¾ø½À´Ï´Ù.

🔥 ¿À´ÃÀÇ HIT 10 ÀÏ°£ ÁÖ°£
#ºñ¹Ð»óÁ¡
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:01
´ÙÀ½ Áß ¿ÇÀº ³»¿ëÀ» °í¸£½Ã¿À. 1 ÀνºÅϽº º¯¼ö´Â __init__ ¸Þ¼Òµå¿¡¼­ ¼³Á¤ÇØÁÖ´Â °ÍÀÌ ÁÁ´Ù. 2 Ŭ·¡½º º¯¼ö´Â ÀνºÅϽº¸¦ ÅëÇØ Á¢±ÙÇؼ­ °ªÀ» ¹Ù²Ù¸é µÈ´Ù. 3 ¸ðµç ÀνºÅϽºµéÀÌ °°Àº °ªÀ» °øÀ¯ÇؾßÇÏ´Â ¼Ó¼ºÀº ÀνºÅϽº º¯¼ö¿¡ ÀúÀåÇÑ´Ù. 4 ¸ðµç ÀνºÅϽº º¯¼öÀÇ °ªÀÌ °°À¸¸é µÑÀº °°Àº ÀνºÅϽºÀÌ´Ù. 5 Ŭ·¡½º º¯¼ö´Â Ŭ·¡½º¸¦ ÅëÇؼ­¸¸ Á¢±ÙÇÒ ¼ö ÀÖ´Ù. Á¤´ä È®ÀÎ Çؼ³ º¸±â (-20XP) Áú¹® 2 30 XP ´ÙÀ½ Áß Æ²¸° °ÍÀ» °í¸£½Ã¿À. 1 Á¤Àû ¸Þ¼Òµå´Â ÀνºÅϽº º¯¼ö³ª Ŭ·¡½º º¯¼ö¸¦ »ç¿ëÇÏÁö ¾Ê´Â´Ù. 2 ÀνºÅϽº ¸Þ¼Òµå·Î ÀÛ¼ºÇÏ´Â ¸ðµç ÇൿÀº Ŭ·¡½º ¸Þ¼Òµå·Îµµ ³ªÅ¸³¾ ¼ö ÀÖ´Ù. 3 __init__ ¸Þ¼Òµå´Â µû·Î È£ÃâÇÏÁö ¾Ê¾Æµµ ÀνºÅϽº¸¦ »ý¼ºÇÒ ¶§ ÀÚµ¿À¸·Î È£ÃâµÈ´Ù. 4 __str__ ¸Þ¼Òµå´Â ÀνºÅϽºÀÇ Á¤º¸¸¦ ÀÌÇØÇϱ⠽¬¿î ¹®ÀÚ¿­·Î ³ªÅ¸³»°í ½ÍÀ» ¶§ À¯¿ëÇÏ°Ô »ç¿ëµÈ´Ù. 5 Ư¼ö ¸Þ¼ÒµåµéÀº ÆÄÀ̽㿡¼­ ¹Ì¸® ÁöÁ¤ÇÑ Æ¯Á¤ »óȲ¿¡ ÀÚµ¿À¸·Î È£ÃâµÇ´Â ¸Þ¼ÒµåÀÌ´Ù. Á¤´ä È®ÀÎ Çؼ³ º¸±â (-20XP) Áú¹® 3 30 XP Ŭ·¡½º User¿¡ ÀνºÅϽº ¸Þ¼Òµå say_hello(ÆĶó¹ÌÅÍ : self) Ŭ·¡½º ¸Þ¼Òµå number_of_users(ÆĶó¹ÌÅÍ: cls) Á¤Àû ¸Þ¼Òµå is_valid_email(ÆĶó¹ÌÅÍ : email_address) °¡ ÀÖ°í, ±× ÀνºÅϽºÀÎ user1ÀÌ ÀÖÀ» ¶§, ´ÙÀ½ Áß ¿¡·¯¸¦ ÀÏÀ¸Å°´Â Äڵ带 °í¸£½Ã¿À. 1 User.say_hello(user1) 2 user1.say_hello() 3 User.number_of_users() 4 user1.number_of_users(User) 5 user1.is_valid_email("[email protected]") Á¤´ä È®ÀÎ
̵̧ 0
AIê 2024.05.01 22:01
@ÀÌ¿µÁ¦

ù ¹ø° Áú¹®ÀÇ Á¤´ä:

1¹ø: ÀνºÅϽº º¯¼ö´Â __init__ ¸Þ¼Òµå¿¡¼­ ¼³Á¤ÇØÁÖ´Â °ÍÀÌ ÁÁ´Ù. -> ¿ÇÀº ³»¿ëÀÔ´Ï´Ù.

µÎ ¹ø° Áú¹®ÀÇ Á¤´ä:

5¹ø: Ư¼ö ¸Þ¼ÒµåµéÀº ÆÄÀ̽㿡¼­ ¹Ì¸® ÁöÁ¤ÇÑ Æ¯Á¤ »óȲ¿¡ ÀÚµ¿À¸·Î È£ÃâµÇ´Â ¸Þ¼ÒµåÀÌ´Ù. -> ÀÌ ¼³¸íÀº ¿Ã¹Ù¸£´Ù. À߸øµÈ ³»¿ëÀ» °í¸£¶ó°í ÇßÀ¸¹Ç·Î Á¤´äÀÌ ¾Æ´Ô.

¼¼ ¹ø° Áú¹®ÀÇ Á¤´ä:

4¹ø: user1.number_of_users(User) -> ¿¡·¯¸¦ ÀÏÀ¸Å°´Â ÄÚµåÀÔ´Ï´Ù. Ŭ·¡½º ¸Þ¼Òµå´Â Ŭ·¡½º À̸§À» ÅëÇØ Á÷Á¢ Á¢±ÙÇϰųª ÀνºÅϽº¸¦ ÅëÇؼ­ Á¢±ÙÇÒ ¶§ º°µµÀÇ ÆĶó¹ÌÅÍ ¾øÀÌ »ç¿ëµË´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:13
def change_list(list_parameter): list_parameter[2] = 5 list_x = [1, 2, 3, 4] change_list(list_x) print(list_x[2])
̵̧ 0
AIê 2024.05.01 22:13
@ÀÌ¿µÁ¦

5

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:14
¿ÖÁÒ?
̵̧ 0
AIê 2024.05.01 22:14
@ÀÌ¿µÁ¦

ÆÄÀ̽㿡¼­ ¸®½ºÆ®´Â º¯°æ °¡´ÉÇÑ °´Ã¼(mutable object)À̱⠶§¹®ÀÔ´Ï´Ù. ÇÔ¼ö¿¡ ¸®½ºÆ®¸¦ ÀÎÀÚ·Î Àü´ÞÇÒ ¶§, ½ÇÁ¦ ¸®½ºÆ®ÀÇ ¸Þ¸ð¸® ÁÖ¼Ò¸¦ Àü´ÞÇϱ⠶§¹®¿¡, ÇÔ¼ö ³»¿¡¼­ ¸®½ºÆ®¸¦ º¯°æÇÏ¸é ¿øº» ¸®½ºÆ® ¶ÇÇÑ ¿µÇâÀ» ¹Þ½À´Ï´Ù. change_list ÇÔ¼ö´Â Àü´Þ¹ÞÀº ¸®½ºÆ®ÀÇ ¼¼ ¹ø° ¿ä¼Ò(À妽º 2)¸¦ 5·Î º¯°æÇÕ´Ï´Ù. µû¶ó¼­ ¿øº» ¸®½ºÆ®ÀÎ list_xÀÇ ¼¼ ¹ø° ¿ä¼Ò°¡ 5·Î ¹Ù²î°Ô µÇ¾î, print(list_x[2])ÀÇ °á°ú·Î 5°¡ Ãâ·ÂµÇ´Â °ÍÀÔ´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:16
¿ÃÇØ ÄÚµåÀÕ ´ëÇб³¸¦ Á¹¾÷ÇÑ ¿µÈÆÀÌ´Â ¹è´Þ ¾îÇà ȸ»ç "¿©±â¿À"¿¡ ÃëÁ÷Çß½À´Ï´Ù. "¿©±â¿À"´Â °í°´µéÀÌ ¹è´Þ À½½ÄÀ» ÁÖ¹®ÇÒ ¼ö ÀÖ´Â ¾îÇÃÀ» ¸¸µé·Á°í ÇÕ´Ï´Ù. ¿µÈÆÀÌ°¡ ¸Ã°Ô µÈ ¾÷¹«´Â ¾îÇÿ¡¼­ °¢ ¹è´Þ À½½Ä ¸Þ´º¸¦ ³ªÅ¸³¾ Ŭ·¡½º¸¦ ÀÛ¼ºÇÏ´Â °Çµ¥¿ä. MenuItem Ŭ·¡½º°¡ °¡Á®¾ßÇÒ ´ÙÀ½ Á¶°ÇµéÀ» º¸°í ¹è´Þ À½½Ä ¸Þ´º¸¦ ³ªÅ¸³»´Â MenuItem Ŭ·¡½º¸¦ Á¤ÀÇÇØ º¸¼¼¿ä. ÀνºÅϽº º¯¼ö(ŸÀÔ): name(¹®ÀÚ¿­): ¸Þ´º À̸§ price(¼ýÀÚ): ¸Þ´º °¡°Ý ÀνºÅϽº ¸Þ¼Òµå: __init__: MenuItem Ŭ·¡½ºÀÇ ¸ðµç ÀνºÅϽº º¯¼ö¸¦ ÃʱâÈ­ÇÑ´Ù. __str__: MenuItem ÀνºÅϽºÀÇ Á¤º¸¸¦ ¹®ÀÚ¿­·Î ¸®ÅÏÇÑ´Ù. ´Ü, ¸®ÅÏ Çü½ÄÀº ¾Æ·¡ÀÇ Ãâ·Â ¿¹½Ã¿Í °°Àº Çü½ÄÀ̾î¾ß ÇÑ´Ù. Ãâ·Â¿¹½Ã Çܹö°Å °¡°Ý: 4000 ÄÝ¶ó °¡°Ý: 1500 ÈÄ·»Ä¡ ÈĶóÀÌ °¡°Ý: 1500 class MenuItem: # À½½Ä ¸Þ´º¸¦ ³ªÅ¸³»´Â Ŭ·¡½º def __init__(self, name, price): # ¿©±â¿¡ Äڵ带 ÀÛ¼ºÇϼ¼¿ä def __str__(self): # ¿©±â¿¡ Äڵ带 ÀÛ¼ºÇϼ¼¿ä # ¸Þ´º ÀνºÅϽº »ý¼º burger = MenuItem("Çܹö°Å", 4000) coke = MenuItem("Äݶó", 1500) fries = MenuItem("ÈÄ·»Ä¡ ÈĶóÀÌ", 1500) # ¸Þ´º ÀνºÅϽº Ãâ·Â print(burger) print(coke) print(fries)
̵̧ 0
AIê 2024.05.01 22:16
@ÀÌ¿µÁ¦
class MenuItem:
    # À½½Ä ¸Þ´º¸¦ ³ªÅ¸³»´Â Ŭ·¡½º
    def __init__(self, name, price):
        self.name = name  # ¸Þ´º À̸§
        self.price = price  # ¸Þ´º °¡°Ý

    def __str__(self):
        # MenuItem ÀνºÅϽºÀÇ Á¤º¸¸¦ ¹®ÀÚ¿­·Î ¸®ÅÏ
        return f"{self.name} °¡°Ý: {self.price}"

# ¸Þ´º ÀνºÅϽº »ý¼º
burger = MenuItem("Çܹö°Å", 400)
coke = MenuItem("Äݶó", 150)
fries = MenuItem("ÈÄ·»Ä¡ ÈĶóÀÌ", 150)

# ¸Þ´º ÀνºÅϽº Ãâ·Â
print(burger)
print(coke)
print(fries)

À§ÀÇ ÄÚµå´Â MenuItem Ŭ·¡½º¸¦ Á¤ÀÇÇÏ°í, À̸§°ú °¡°ÝÀ» ÀνºÅϽº º¯¼ö·Î ¹Þ¾Æ ÃʱâÈ­ÇÏ´Â __init__ ¸Þ¼Òµå¿Í, ÀνºÅϽºÀÇ Á¤º¸¸¦ ¹®ÀÚ¿­·Î ¹ÝȯÇÏ´Â __str__ ¸Þ¼Òµå°¡ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. À̸¦ ÅëÇØ ¸Þ´º À̸§°ú °¡°ÝÀ» Ãâ·ÂÇÒ ¼ö ÀÖ½À´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:18
À̹ø °úÁ¦¿¡¼­´Â °è»ê±â Ŭ·¡½º¸¦ ¸¸µé¾î º¼°Ô¿ä. À̶§±îÁö °´Ã¼´Â ¼Ó¼º°ú ÇൿÀ» °®´Â Á¸Àç¶ó°í Çß½À´Ï´Ù. ÇÏÁö¸¸ ¼Ó¼º¾øÀÌ Çൿ¸¸ ÀÖ´Â °´Ã¼µµ ÀÖ½À´Ï´Ù. ÀÌ ¸»Àº º¯¼ö´Â ¾ø°í ¸Þ¼Òµå¸¸ Àִ Ŭ·¡½ºµµ ¸¸µé ¼ö ÀÖ´Ù´Â ¶æÀÔ´Ï´Ù. ¿ì¸®°¡ ¹è¿ü´ø ¸Þ¼ÒµåÀÇ Á¾·ù´Â ¾Æ·¡ 3°¡ÁöÀÔ´Ï´Ù. ÀνºÅϽº ¸Þ¼Òµå Ŭ·¡½º ¸Þ¼Òµå Á¤Àû ¸Þ¼Òµå º¯¼ö°¡ ¾ø´Â Ŭ·¡½º¿¡¼­´Â ¹«½¼ ¸Þ¼Òµå¸¦ ½á¾ß ÇÒ±î¿ä? ÀÌÀü¿¡ ¿ì¸®´Â ÀνºÅϽº º¯¼ö³ª Ŭ·¡½º º¯¼ö¸¦ ¾²Áö ¾ÊÀ» °Å¶ó¸é Á¤Àû ¸Þ¼Òµå(static method)¸¦ »ç¿ëÇØ¾ß ÇÑ´Ù°í ¹è¿üÁÒ? º¯¼ö°¡ ¾ø´Â Ŭ·¡½º¿¡¼­´Â Á¤Àû ¸Þ¼Òµå¸¦ Á¤ÀÇÇÏ¸é µË´Ï´Ù. ´ÙÀ½ Á¶°ÇµéÀ» º¸°í °è»ê±â Ŭ·¡½ºÀÎ SimpleCalculator Ŭ·¡½ºÀÇ Á¤Àû ¸Þ¼ÒµåµéÀ» ¿Ï¼ºÇØ º¸¼¼¿ä. Á¤Àû ¸Þ¼Òµå add: ÆĶó¹ÌÅÍ·Î ¹ÞÀº µÎ ¼ýÀÚÀÇ ÇÕÀ» ¸®ÅÏÇÑ´Ù subtract: ù ¹ø° ÆĶó¹ÌÅÍ¿¡¼­ µÎ ¹ø° ÆĶó¹ÌÅ͸¦ »« °ªÀ» ¸®ÅÏÇÑ´Ù multiply: ÆĶó¹ÌÅÍ·Î ¹ÞÀº µÎ ¼ýÀÚÀÇ °öÀ» ¸®ÅÏÇÑ´Ù divide: ù ¹ø° ÆĶó¹ÌÅ͸¦ µÎ ¹ø° ÆĶó¹ÌÅÍ·Î ³ª´« °ªÀ» ¸®ÅÏÇÑ´Ù class SimpleCalculator: # °è»ê±â Ŭ·¡½º @staticmethod def add(first_number, second_number): # ÆĶó¹ÌÅÍ·Î ¹Þ´Â µÎ ¼ýÀÚÀÇ ÇÕÀ» ¸®ÅÏÇÑ´Ù @staticmethod def subtract(first_number, second_number): # ù ¹ø° ÆĶó¹ÌÅÍ¿¡¼­ µÎ ¹ø° ÆĶó¹ÌÅ͸¦ »« °ªÀ» ¸®ÅÏÇÑ´Ù @staticmethod def multiply(first_number, second_number): # ÆĶó¹ÌÅÍ·Î ¹Þ´Â µÎ ¼ýÀÚÀÇ °öÀ» ¸®ÅÏÇÑ´Ù @staticmethod def divide(first_number, second_number): # ù ¹ø° ÆĶó¹ÌÅ͸¦ µÎ ¹ø° ÆĶó¹ÌÅÍ·Î ³ª´« °ªÀ» ¸®ÅÏÇÑ´Ù # °è»ê±â ÀνºÅϽº »ý¼º calculator = SimpleCalculator() # °è»ê±â ¿¬»ê È£Ãâ print(calculator.add(4, 5)) print(calculator.subtract(4, 5)) print(calculator.multiply(4, 5)) print(calculator.divide(4, 5))
̵̧ 0
AIê 2024.05.01 22:18
@ÀÌ¿µÁ¦
class SimpleCalculator:
    # °è»ê±â Ŭ·¡½º
    @staticmethod
    def add(first_number, second_number):
        # ÆĶó¹ÌÅÍ·Î ¹Þ´Â µÎ ¼ýÀÚÀÇ ÇÕÀ» ¸®ÅÏÇÑ´Ù
        return first_number + second_number
    
    @staticmethod
    def subtract(first_number, second_number):
        # ù ¹ø° ÆĶó¹ÌÅÍ¿¡¼­ µÎ ¹ø° ÆĶó¹ÌÅ͸¦ »« °ªÀ» ¸®ÅÏÇÑ´Ù
        return first_number - second_number
    
    @staticmethod
    def multiply(first_number, second_number):
        # ÆĶó¹ÌÅÍ·Î ¹Þ´Â µÎ ¼ýÀÚÀÇ °öÀ» ¸®ÅÏÇÑ´Ù
        return first_number * second_number
    
    @staticmethod
    def divide(first_number, second_number):
        # ù ¹ø° ÆĶó¹ÌÅ͸¦ µÎ ¹ø° ÆĶó¹ÌÅÍ·Î ³ª´« °ªÀ» ¸®ÅÏÇÑ´Ù
        return first_number / second_number
    
# °è»ê±â ÀνºÅϽº »ý¼º
calculator = SimpleCalculator()
    
# °è»ê±â ¿¬»ê È£Ãâ
print(calculator.add(4, 5))
print(calculator.subtract(4, 5))
print(calculator.multiply(4, 5))
print(calculator.divide(4, 5))

À§ ÄÚµå´Â SimpleCalculator Ŭ·¡½º ¾È¿¡ Á¤ÀÇµÈ ³× °¡Áö Á¤Àû ¸Þ¼Òµå add, subtract, multiply, divide¸¦ ÅëÇØ °£´ÜÇÑ »ê¼ú ¿¬»êÀ» ¼öÇàÇÕ´Ï´Ù. Ŭ·¡½º¿¡ º¯¼ö°¡ ¾ø±â ¶§¹®¿¡, ¸ðµç ¸Þ¼Òµå°¡ Á¤Àû ¸Þ¼Òµå(@staticmethod)·Î Á¤ÀǵǾî ÀÖ½À´Ï´Ù. À̸¦ ÅëÇØ ÀνºÅϽº¸¦ »ý¼ºÇÏÁö ¾Ê°íµµ Á÷Á¢ Ŭ·¡½º À̸§À¸·Î ¸Þ¼Òµå¿¡ Á¢±ÙÇÒ ¼ö ÀÖÀ¸³ª, À§ ¿¹Á¦¿¡¼­´Â Á÷Á¢ ÀνºÅϽº¸¦ »ý¼ºÇÏ¿© ¸Þ¼Òµå¸¦ È£ÃâÇÏ°í ÀÖ½À´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:22
½Ç½À ¼³¸í Çѱ¹ÀÇ ÃÖ´ë ¿Â¶óÀÎ °ÔÀÓ¾÷ü ³Ø¼Õ¿¡¼­ ÀÏÇÏ´Â ´ëÀ§´Â ÃÖ±Ù »õ ÇÁ·ÎÁ§Æ®ÀÎ 'ÀºÇེÅ丮'¿¡ °³¹ßÀÚ·Î Âü¿©ÇÏ°Ô µÇ¾ú´Âµ¥¿ä. ´ëÀ§°¡ ¸ÃÀº ºÎºÐÀº °ÔÀÓ Ä³¸¯Å͸¦ 'Ŭ·¡½º'·Î ÀÛ¼ºÇÏ´Â °ÍÀÔ´Ï´Ù. ÀÌ¹Ì °´Ã¼ÀÇ ¼Ó¼º°ú ÇൿÀ» ¾î¶»°Ô ÇÒÁö¿¡ ´ëÇؼ­´Â »ý°¢À» ¸¶Ä£ »óÅÂÀÔ´Ï´Ù. ´ÙÀ½ Á¶°Çµé°ú Ãâ·Â ¿¹½Ã¿¡ ¸Â°Ô GameCharacter Ŭ·¡½º¸¦ ÀÛ¼ºÇϼ¼¿ä. ÀνºÅϽº º¯¼ö(ŸÀÔ) name(¹®ÀÚ¿­): ij¸¯ÅÍÀÇ À̸§ hp(¼ýÀÚÇü): ij¸¯ÅÍÀÇ Ã¼·Â power(¼ýÀÚÇü): ij¸¯ÅÍÀÇ °ø°Ý·Â ÀνºÅϽº ¸Þ¼Òµå __init__: »ç¿ëÇÒ ¸ðµç ÀνºÅϽº º¯¼ö¸¦ ¼³Á¤ÇÑ´Ù. is_alive: °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·ÂÀÌ 0º¸´Ù Å«Áö(»ì¾Ò´ÂÁö Á×¾ú´ÂÁö) È®ÀÎÇÑ´Ù. 0 ÃÊ°úÀ̸é True¸¦, 0 ÀÌÇ϶ó¸é False¸¦ ¸®ÅÏÇÑ´Ù. get_attacked: °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·ÂÀÌ 0º¸´Ù Å« »óŶó¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù. Á¶°Ç: is_alive ¸Þ¼Òµå¸¦ »ç¿ëÇؼ­ ÀνºÅϽº°¡ »ì¾ÆÀÖÀ» ¶§¸¸ ü·ÂÀ» ±ð´Â´Ù. ÀÌ¹Ì Ä³¸¯ÅÍ°¡ Á×¾úÀ¸¸é Á×¾ú´Ù´Â ¸Þ½ÃÁö¸¦ Ãâ·ÂÇÑ´Ù. ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·Â(hp)À» 0À¸·Î ¼³Á¤ÇÑ´Ù. attack: ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù. Á¶°Ç: is_alive ¸Þ¼Òµå¸¦ ÀÌ¿ëÇؼ­ »ì¾ÆÀÖ´Â ÀνºÅϽº¸¸ °ø°ÝÀ» ÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù. get_attacked ¸Þ¼Òµå¸¦ »ç¿ëÇÑ´Ù. __str__: °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀÇ¹Ì ÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù. ½Ç½À °á°ú Ww¿µÈÆÀü»çwW´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù. Ww¿µÈÆÀü»çwW´ÔÀÇ hp´Â 0¸¸Å­ ³²¾Ò½À´Ï´Ù. XxÁö¿õÃÖ°íxX´ÔÀÇ hp´Â 70¸¸Å­ ³²¾Ò½À´Ï´Ù. class GameCharacter: # °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º def __init__(self, name, hp, power): # °ÔÀÓ Ä³¸¯ÅÍ´Â ¼Ó¼ºÀ¸·Î À̸§, hp, °ø°Ý·ÂÀ» °®´Â´Ù def is_alive(self): # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖ´ÂÁö(ü·ÂÀÌ 0ÀÌ ³Ñ´ÂÁö) È®ÀÎÇÏ´Â ¸Þ¼Òµå def get_attacked(self, damage): """ °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖÀ¸¸é °ø°ÝÇÑ Ä³¸¯ÅÍÀÇ °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â ¸Þ¼Òµå Á¶°Ç: 1. ÀÌ¹Ì Ä³¸¯ÅÍ°¡ Á×¾úÀ¸¸é Á×¾ú´Ù´Â ¸Þ½ÃÁö¸¦ Ãâ·ÂÇÑ´Ù 2. ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·ÂÀº 0ÀÌ µÈ´Ù. """ def attack(self, other_character): # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖÀ¸¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù def __str__(self): # °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀǹÌÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù # °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº »ý¼º character_1 = GameCharacter("Ww¿µÈÆÀü»çwW", 200, 30) character_2 = GameCharacter("XxÁö¿õÃÖ°íxX", 100, 50) # °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽºµé ¼­·Î °ø°Ý character_1.attack(character_2) character_2.attack(character_1) character_2.attack(character_1) character_2.attack(character_1) character_2.attack(character_1) character_2.attack(character_1) # °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº Ãâ·Â print(character_1) print(character_2)
̵̧ 0
AIê 2024.05.01 22:22
@ÀÌ¿µÁ¦
class GameCharacter:
    # °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º
    def __init__(self, name, hp, power):
        self.name = name  # °ÔÀÓ Ä³¸¯ÅÍÀÇ À̸§
        self.hp = hp  # °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·Â
        self.power = power  # °ÔÀÓ Ä³¸¯ÅÍÀÇ °ø°Ý·Â

    def is_alive(self):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖ´ÂÁö(ü·ÂÀÌ ÀÌ ³Ñ´ÂÁö) È®ÀÎÇÏ´Â ¸Þ¼Òµå
        return self.hp > 

    def get_attacked(self, damage):
        if self.is_alive():  # ÀνºÅϽº°¡ »ì¾ÆÀÖÀ» ¶§¸¸ ü·ÂÀ» ±ð´Â´Ù
            if self.hp < damage:  # ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·ÂÀº ÀÌ µÈ´Ù
                self.hp = 
            else:
                self.hp -= damage  # °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù
        else:
            print(f"{self.name}´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù.")

    def attack(self, other_character):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖÀ¸¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù
        if self.is_alive():
            other_character.get_attacked(self.power)

    def __str__(self):
        # °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀǹÌÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù
        return f"{self.name}´ÔÀÇ hp´Â {self.hp}¸¸Å­ ³²¾Ò½À´Ï´Ù."

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº »ý¼º                        
character_1 = GameCharacter("Ww¿µÈÆÀü»çwW", 200, 30)
character_2 = GameCharacter("XxÁö¿õÃÖ°íxX", 100, 50)

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽºµé ¼­·Î °ø°Ý
character_1.attack(character_2)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº Ãâ·Â
print(character_1)
print(character_2)

ÀÌ ÄÚµå´Â GameCharacter Ŭ·¡½º¸¦ Á¤ÀÇÇÏ°í ÀÖÀ¸¸ç, °¢ ÀνºÅϽº(ij¸¯ÅÍ)´Â À̸§, ü·Â(hp), °ø°Ý·Â(power)À» ¼Ó¼ºÀ¸·Î °¡Áö°í ÀÖ½À´Ï´Ù. Ŭ·¡½º¿¡´Â ü·ÂÀÌ ÀÌ»óÀÎÁö È®ÀÎÇÏ´Â is_alive ¸Þ¼Òµå, °ø°Ý¹ÞÀ» ¶§ ü·ÂÀ» °¨¼Ò½ÃÅ°´Â get_attacked ¸Þ¼Òµå, ´Ù¸¥ ij¸¯Å͸¦ °ø°ÝÇÏ´Â attack ¸Þ¼Òµå, ±×¸®°í ij¸¯ÅÍÀÇ »óŸ¦ ¹®ÀÚ¿­·Î ¹ÝȯÇÏ´Â __str__ ¸Þ¼Òµå°¡ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. ½Ã¹Ä·¹À̼ǿ¡ µû¶ó ij¸¯Å͵éÀÌ ¼­·Î °ø°ÝÀ» Çϸç, ±× °á°ú¸¦ Ãâ·ÂÇÕ´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:35
line 10 Ʋ·ÈÁÒ?
̵̧ 0
AIê 2024.05.01 22:35
@ÀÌ¿µÁ¦

³×, ¸Â½À´Ï´Ù. Á¦°¡ Á¦°øÇÑ Äڵ忡¼­ 10¹ø° ÁÙ¿¡ ¿À·ù°¡ ÀÖ½À´Ï´Ù. self.hp > À¸·Î Àû¾î¾ß ÇÏ´Â ºÎºÐÀÌ Á¤È®ÇÏ°Ô ¾²ÀÌÁö ¾Ê¾Ò½À´Ï´Ù. Á¤Á¤ÇÏ°Ú½À´Ï´Ù:

    def is_alive(self):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖ´ÂÁö(ü·ÂÀÌ  ÀÌ ³Ñ´ÂÁö) È®ÀÎÇÏ´Â ¸Þ¼Òµå
        return self.hp > 

¶ÇÇÑ, °°Àº ¹æ½ÄÀ¸·Î self.hp = µµ Á¤È®È÷ ÀÛ¼ºµÇÁö ¾Ê¾Ò½À´Ï´Ù. ÇØ´ç ºÎºÐµµ ¼öÁ¤ÇØ¾ß ÇÕ´Ï´Ù:

            if self.hp < damage:  # ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·ÂÀº ÀÌ µÈ´Ù
                self.hp = 
            else:
                self.hp -= damage  # °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù

¼öÁ¤Çؼ­ ¿Ï¼ºµÈ Ŭ·¡½º Á¤ÀÇ´Â ´ÙÀ½°ú °°½À´Ï´Ù:

class GameCharacter:
    # °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º
    def __init__(self, name, hp, power):
        self.name = name  # °ÔÀÓ Ä³¸¯ÅÍÀÇ À̸§
        self.hp = hp  # °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·Â
        self.power = power  # °ÔÀÓ Ä³¸¯ÅÍÀÇ °ø°Ý·Â

    def is_alive(self):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖ´ÂÁö(ü·ÂÀÌ  ÀÌ ³Ñ´ÂÁö) È®ÀÎÇÏ´Â ¸Þ¼Òµå
        return self.hp > 

    def get_attacked(self, damage):
        if self.is_alive():  # ÀνºÅϽº°¡ »ì¾ÆÀÖÀ» ¶§¸¸ ü·ÂÀ» ±ð´Â´Ù
            if self.hp < damage:  # ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·ÂÀº ÀÌ µÈ´Ù
                self.hp = 
            else:
                self.hp -= damage  # °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù
        else:
            print(f"{self.name}´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù.")

    def attack(self, other_character):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖÀ¸¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù
        if self.is_alive():
            other_character.get_attacked(self.power)

    def __str__(self):
        # °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀǹÌÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù
        return f"{self.name}´ÔÀÇ hp´Â {self.hp}¸¸Å­ ³²¾Ò½À´Ï´Ù."

ÀÌÁ¦ ÀÌ Å¬·¡½º´Â ÁÖ¾îÁø Á¶°Ç°ú Ãâ·Â ¿¹½Ã¿¡ ¸Â°Ô ¿Ã¹Ù¸£°Ô ÀÛµ¿ÇÒ °ÍÀÔ´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:37
´õ °íÃÄÁÖ¼¼¿ä
̵̧ 0
AIê 2024.05.01 22:37
@ÀÌ¿µÁ¦

¾Ë°Ú½À´Ï´Ù. ÀÌÀü¿¡ ´©¶ôµÈ ºÎºÐÀ» ¸ðµÎ ¼öÁ¤ÇÏ¿© ¿Ï¼ºµÈ Äڵ带 ¾Æ·¡¿¡ Á¦°øÇÕ´Ï´Ù.

class GameCharacter:
    # °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º
    def __init__(self, name, hp, power):
        self.name = name  # °ÔÀÓ Ä³¸¯ÅÍÀÇ À̸§
        self.hp = hp  # °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·Â
        self.power = power  # °ÔÀÓ Ä³¸¯ÅÍÀÇ °ø°Ý·Â

    def is_alive(self):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖ´ÂÁö(ü·ÂÀÌ ÀÌ ³Ñ´ÂÁö) È®ÀÎÇÏ´Â ¸Þ¼Òµå
        return self.hp > 

    def get_attacked(self, damage):
        if self.is_alive():  # ÀνºÅϽº°¡ »ì¾ÆÀÖÀ» ¶§¸¸ ü·ÂÀ» ±ð´Â´Ù
            if self.hp < damage:  # ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·ÂÀº ÀÌ µÈ´Ù
                self.hp = 
            else:
                self.hp -= damage  # °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù
        else:
            print(f"{self.name}´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù.")

    def attack(self, other_character):
        # °ÔÀÓ Ä³¸¯ÅÍ°¡ »ì¾ÆÀÖÀ¸¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù
        if self.is_alive():
            other_character.get_attacked(self.power)

    def __str__(self):
        # °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀǹÌÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù
        return f"{self.name}´ÔÀÇ hp´Â {self.hp}¸¸Å­ ³²¾Ò½À´Ï´Ù."

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº »ý¼º                        
character_1 = GameCharacter("Ww¿µÈÆÀü»çwW", 200, 30)
character_2 = GameCharacter("XxÁö¿õÃÖ°íxX", 100, 50)

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽºµé ¼­·Î °ø°Ý
character_1.attack(character_2)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)
character_2.attack(character_1)

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº Ãâ·Â
print(character_1)
print(character_2)

ÀÌ ÄÚµå´Â GameCharacter Ŭ·¡½º¿¡¼­ ¸í½ÃµÈ ¸ðµç ¿ä±¸»çÇ×À» ÃæÁ·ÇÕ´Ï´Ù. is_alive ¸Þ¼Òµå´Â ij¸¯ÅÍÀÇ »ýÁ¸ »óŸ¦ È®ÀÎÇÏ°í, get_attacked ¸Þ¼Òµå´Â ij¸¯ÅÍ°¡ °ø°Ý ¹Þ¾ÒÀ» ¶§ ü·ÂÀÌ ÁÙ¾îµå´Â »óȲÀ» ó¸®ÇÕ´Ï´Ù. ¸¸¾à ij¸¯ÅÍÀÇ Ã¼·ÂÀÌ ÀÌÇ϶ó¸é, ÀÌ¹Ì Á×¾úÀ½À» ³ªÅ¸³»´Â ¸Þ½ÃÁö¸¦ Ãâ·ÂÇÕ´Ï´Ù. attack ¸Þ¼Òµå¸¦ ÅëÇØ ´Ù¸¥ ij¸¯Å͸¦ °ø°ÝÇÒ ¼ö ÀÖÀ¸¸ç, __str__ ¸Þ¼Òµå´Â ij¸¯ÅÍÀÇ ÇöÀç »óŸ¦ ¹®ÀÚ¿­·Î ¹ÝȯÇÕ´Ï´Ù.

̵̧ 0
ÀÌ¿µÁ¦±Û¾´ÀÌ 2024.05.01 22:40
½Ç½À ¼³¸í Çѱ¹ÀÇ ÃÖ´ë ¿Â¶óÀÎ °ÔÀÓ¾÷ü ³Ø¼Õ¿¡¼­ ÀÏÇÏ´Â ´ëÀ§´Â ÃÖ±Ù »õ ÇÁ·ÎÁ§Æ®ÀÎ 'ÀºÇེÅ丮'¿¡ °³¹ßÀÚ·Î Âü¿©ÇÏ°Ô µÇ¾ú´Âµ¥¿ä. ´ëÀ§°¡ ¸ÃÀº ºÎºÐÀº °ÔÀÓ Ä³¸¯Å͸¦ 'Ŭ·¡½º'·Î ÀÛ¼ºÇÏ´Â °ÍÀÔ´Ï´Ù. ÀÌ¹Ì °´Ã¼ÀÇ ¼Ó¼º°ú ÇൿÀ» ¾î¶»°Ô ÇÒÁö¿¡ ´ëÇؼ­´Â »ý°¢À» ¸¶Ä£ »óÅÂÀÔ´Ï´Ù. ´ÙÀ½ Á¶°Çµé°ú Ãâ·Â ¿¹½Ã¿¡ ¸Â°Ô GameCharacter Ŭ·¡½º¸¦ ÀÛ¼ºÇϼ¼¿ä. ÀνºÅϽº º¯¼ö(ŸÀÔ) name(¹®ÀÚ¿­): ij¸¯ÅÍÀÇ À̸§ hp(¼ýÀÚÇü): ij¸¯ÅÍÀÇ Ã¼·Â power(¼ýÀÚÇü): ij¸¯ÅÍÀÇ °ø°Ý·Â ÀνºÅϽº ¸Þ¼Òµå __init__: »ç¿ëÇÒ ¸ðµç ÀνºÅϽº º¯¼ö¸¦ ¼³Á¤ÇÑ´Ù. is_alive: °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·ÂÀÌ 0º¸´Ù Å«Áö(»ì¾Ò´ÂÁö Á×¾ú´ÂÁö) È®ÀÎÇÑ´Ù. 0 ÃÊ°úÀ̸é True¸¦, 0 ÀÌÇ϶ó¸é False¸¦ ¸®ÅÏÇÑ´Ù. get_attacked: °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·ÂÀÌ 0º¸´Ù Å« »óŶó¸é ÆĶó¹ÌÅÍ·Î ¹ÞÀº °ø°Ý·Â¸¸Å­ ü·ÂÀ» ±ð´Â´Ù. Á¶°Ç: is_alive ¸Þ¼Òµå¸¦ »ç¿ëÇؼ­ ÀνºÅϽº°¡ »ì¾ÆÀÖÀ» ¶§¸¸ ü·ÂÀ» ±ð´Â´Ù. ÀÌ¹Ì Ä³¸¯ÅÍ°¡ Á×¾úÀ¸¸é Á×¾ú´Ù´Â ¸Þ½ÃÁö¸¦ Ãâ·ÂÇÑ´Ù. ³²Àº ü·Âº¸´Ù °ø°Ý·ÂÀÌ ´õ Å©¸é ü·Â(hp)À» 0À¸·Î ¼³Á¤ÇÑ´Ù. attack: ÆĶó¹ÌÅÍ·Î ¹ÞÀº ´Ù¸¥ ij¸¯ÅÍÀÇ Ã¼·ÂÀ» ÀÚ½ÅÀÇ °ø°Ý·Â¸¸Å­ ±ð´Â´Ù. Á¶°Ç: is_alive ¸Þ¼Òµå¸¦ ÀÌ¿ëÇؼ­ »ì¾ÆÀÖ´Â ÀνºÅϽº¸¸ °ø°ÝÀ» ÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù. get_attacked ¸Þ¼Òµå¸¦ »ç¿ëÇÑ´Ù. __str__: °ÔÀÓ Ä³¸¯ÅÍÀÇ ÀÇ¹Ì ÀÖ´Â Á¤º¸¸¦ Æ÷ÇÔÇÑ ¹®ÀÚ¿­À» ¸®ÅÏÇÑ´Ù. ½Ç½À °á°ú Ww¿µÈÆÀü»çwW´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù. Ww¿µÈÆÀü»çwW´ÔÀÇ hp´Â 0¸¸Å­ ³²¾Ò½À´Ï´Ù. XxÁö¿õÃÖ°íxX´ÔÀÇ hp´Â 70¸¸Å­ ³²¾Ò½À´Ï´Ù. ÀÌ Á¶°Ç´ë·Î °íÃÄÁÖ¼¼¿ä
̵̧ 0
AIê 2024.05.01 22:40
@ÀÌ¿µÁ¦
class GameCharacter:
    # °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º
    def __init__(self, name, hp, power):
        self.name = name  # °ÔÀÓ Ä³¸¯ÅÍÀÇ À̸§
        self.hp = hp  # °ÔÀÓ Ä³¸¯ÅÍÀÇ Ã¼·Â
        self.power = power  # °ÔÀÓ Ä³¸¯ÅÍÀÇ °ø°Ý·Â

    def is_alive(self):
        # °ÔÀÓ Ä³¸¯ÅÍÀÇ »ýÁ¸ ¿©ºÎ È®ÀÎ(ü·ÂÀÌ º¸´Ù Å«Áö)
        return self.hp > 

    def get_attacked(self, damage):
        if self.is_alive():
            if self.hp < damage:
                self.hp = 
            else:
                self.hp -= damage
        else:
            print(f"{self.name}´ÔÀº ÀÌ¹Ì Á×¾ú½À´Ï´Ù.")

    def attack(self, other_character):
        # ÀÚ½ÅÀÌ »ì¾ÆÀÖ´Â °æ¿ì¿¡¸¸ °ø°ÝÀ» ¼öÇà
        if self.is_alive():
            other_character.get_attacked(self.power)

    def __str__(self):
        return f"{self.name}´ÔÀÇ hp´Â {self.hp}¸¸Å­ ³²¾Ò½À´Ï´Ù."

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº »ý¼º                        
character_1 = GameCharacter("Ww¿µÈÆÀü»çwW", , 30)
character_2 = GameCharacter("XxÁö¿õÃÖ°íxX", 100, 50)

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽºµé ¼­·Î °ø°Ý
character_1.attack(character_2)  # ¿µÈÆÀü»ç´Â ÀÌ¹Ì Á×¾úÀ¸¹Ç·Î °ø°Ý ºÒ°¡
character_2.attack(character_1)  # Áö¿õÃÖ°í°¡ ¿µÈÆÀü»ç¸¦ °ø°Ý
character_2.attack(character_1)  # ¿µÈÆÀü»ç´Â ÀÌ¹Ì Á×¾úÀ¸¹Ç·Î °ø°Ý ºÒ°¡
character_2.attack(character_1)  # ¿µÈÆÀü»ç´Â ÀÌ¹Ì Á×¾úÀ¸¹Ç·Î °ø°Ý ºÒ°¡
character_2.attack(character_1)  # ¿µÈÆÀü»ç´Â ÀÌ¹Ì Á×¾úÀ¸¹Ç·Î °ø°Ý ºÒ°¡
character_2.attack(character_1)  # ¿µÈÆÀü»ç´Â ÀÌ¹Ì Á×¾úÀ¸¹Ç·Î °ø°Ý ºÒ°¡

# °ÔÀÓ Ä³¸¯ÅÍ ÀνºÅϽº Ãâ·Â
print(character_1)
print(character_2)

ÀÌ ÄÚµå´Â °ÔÀÓ Ä³¸¯ÅÍ Å¬·¡½º GameCharacter¸¦ Á¤ÀÇÇÏ°í, Ŭ·¡½ºÀÇ ÀνºÅϽºÀΠij¸¯ÅÍ µÎ ¸í °£¿¡ °ø°Ý°ú ¹æ¾îÀÇ »óÈ£ÀÛ¿ëÀ» ³ªÅ¸³À´Ï´Ù. is_alive ¸Þ¼Òµå·Î ij¸¯ÅÍ°¡ »ýÁ¸ È®ÀÎÀ» ÇÏ°í, get_attacked ¸Þ¼Òµå·Î °ø°Ý ¹Þ¾ÒÀ» ´ëÀÇ ·ÎÁ÷À» ó¸®ÇÕ´Ï´Ù. ÀÌ¹Ì Ä³¸¯ÅÍ°¡ Á×¾úÀ¸¸é ±×¿¡ ¸Â´Â ¸Þ½ÃÁö¸¦ Ãâ·ÂÇϸç, attack ¸Þ¼Òµå·Î ´Ù¸¥ ij¸¯Å͸¦ °ø°ÝÇÕ´Ï´Ù. ¸Å »óÈ£ÀÛ¿ë ÈÄ¿¡´Â ij¸¯ÅÍÀÇ »óŸ¦ ¹®ÀÚ¿­·Î ¹ÝȯÇÏ´Â __str__ ¸Þ¼Òµå¸¦ ÅëÇØ °¢ ij¸¯ÅÍÀÇ »óŸ¦ Ãâ·ÂÇÕ´Ï´Ù.

̵̧ 0

💬 ÃֽűÛ

Àüü À¯¸Ó ¿¬¿¹ ÀÚÀ¯ ½Ã»ç Ä¿¹Â ä³Î

❤️‍🔥 HIT

°øÀ¯Çϱâ

ȨÀ¸·Î | ·Î±×ÀÎ | PC¹öÀü | ´ÙÅ©¸ðµå | ¸ÇÀ§·Î
Ã⼮üũ | Æ÷ÀÎÆ®Á¤Ã¥ | Æ÷ÀÎÆ®¼øÀ§ |

ÀÌÅä·£µå ·Î°í

°èÁ¤ ã±â ȸ¿ø°¡ÀÔ
¼Ò¼È·Î±×ÀÎ